September 13, 2011

TrackPoint Interface

TrackPoint Interface
An interface design left mainly unchanged since its introduction on back in 1992 (a largely unheard of feat in the ever-evolving world of electronics), the ‘pointing-stick’ interface has existed in a largely misunderstood and ambiguous state among the everyday user, but has developed a near cult-like following for those who can see past its unorthodox appearance. Admittedly not as intuitive as a modern touchpad or mouse, there is a learning curve to tackle. But once mastered, the TrackPoint system has a set of unique advantages over other interfaces:
TrackPoint Interface

  • With the ‘nub’ centrally located between the G, B, and H keys, its design constantly keeps your hands on your keyboard’s home row, eliminating the delay in jumping between mouse and keyboard.
  • A seemingly small advantage, but in tasks where switching occurs hundreds of times per day, the benefits become substantial in reducing stress and delay.
  • Essentially a miniature joystick, the constant-inertia technology employed gets rid of the need to reposition your hand once you’ve hit the limits of the touchpad/mouse area.
  • Especially on the physical limits of a laptop, it is quick enough for everyday use, yet sensitive enough for precise design work – which can be cumbersome on a touchpad with a dead-zone, or in a mobile setting with no desk to lay a mouse.
  • The three buttons mouse in combination with the always hands-on keyboard makes a wide variety of shortcuts/hotkeys much easier to execute.

TrackPoint Interface

It’s definitely one the geekier interfaces out there, but in my eyes has enough merit to brush off any befuddled stares, as it remains a deserving alternative to the conventional approaches to computer interfaces.

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